Jul 28, 2006, 02:08 PM // 14:08
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#21
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Munanko Roha
Very good timing to interrupt a 1/4 second cast!
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Counter's to Grenth's Balance (Spell)
Mark of Subversion - for x seconds, the next time target foe casts a spell, it is interupted and you gain x health
Guilt - for x seconds, the next time target foe casts an offensive spell, the spell fails and target foe takes x damage.
Illusion of Weakness - loses health until enchantment is removed or you are at 25% max health or less
Aura of the Lich - Max health is cut down in half for x seconds
Malaise - target foe suffers from -2 energy degen while you suffer from -2 health degen
If timed properly, illusion of Pain - target suffers from -3 to -9 health degen for x seconds, once over, target gains 20 health for each second under this hex.
Blackout - disables your skills and your target's skills for x seconds
Arcane Conundrum - for x seconds spells take twice as long to cast (a little easier to disrupt)
Migraine - target suffers from health degen of -1 to -3 and takes 100% longer to cast (again, a little easier to disrupt)
Inflict Daze on Necro
The other ways, I've already mentioned in my previous post.
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